Friday, October 7, 2011

Oh No Zombies to The Plague


                                                Oh No Zombies to The Plague

The original theme and set up my game Oh No Zombies was set up around Zombies. The game used realistic facts about zombies and combined them with the key element survival to make up the remainder key mechanics of Oh No Zombies.

-The Humans
-The Zombies
-The Weapons
-The Batteries
-The Dice
-The Faith Cards

Oh No Zombies is a very, very, balanced out game, too balanced maybe. There are plenty of chances to survive a zombie attack. That is in SOME games, just race against other players to the batteries and back home seem to be all that really matters and the zombies do not seem to play a intimidating enough role that zombies are meant to do.
With those thoughts and mechanics in mind I then started to play around and see what I could do when I take out and add certain factors of key mechanics.

The Batteries: The batteries are located on the in the four corners of the board. There is a max of four players. Because of this players just automatically go off to their own corner and the sense of urgency on whether or not you obtain the batteries is gone. Because of this, I decide to take out two of the goal points, but keep the original amount of players to see what would happen.

Reaction: I was only able to play one round of mod, but when I put this mod in affect I automatic I automatically saw a change in the way people played. They would split up into groups of two. You would think that they would work together as a team up in reality it was the complete opposite. It was like being in a three-legged race with someone and yet you are trying to kill him or her at the same time.  Although they did not focus on the other players on the opposite side of the board as much, the sense of urgency was turned up a notch. And people where fighting each other from the very beginning.  



The Bubonic Plague

I have decided to revolve the mechanics of my game on the theme of a plague outbreak, to give it a sense of realism and grounded reality that Oh No Zombies has (even though zombies aren’t real). From that I decided to go further into depth of the theme of my outbreak and base it off the Black Death, also known as the Bubonic Plague. Rising to its peek in 1358 to 1350, it wiped out two-thirds of Europe’s population.

Oh No Zombies to The Plague Mechanics
·      Humans -> Humans
·      Zombies-> Rats, Angels of Death
·      The Weapons-> Weapons and Medicine  
·      The Batteries-> The Cure
·      The Dice-> Dice
·      The Faith Cards-> Faith Cards


Mechanic Suggestions

-Start the game inside a safe house but has rats outside with Rats
             -Gives a sense of urgency right away

Rats
·      Rats carry the disease
·      The opponent players move the rats
·      If two rats meet then they mate and produce more Rats
            -This makes the opponent players think about how to precede setting up rats. If they are too many rats then you can set yourself you for disaster in the near future.
·      Attacking a Rat
            Role a Dice
            -1-4 = you are bitten
            -5-8 = you knock the it out
            -9-12 = you kill it

            Playing the Cards of Faith
            -You are bitten -> Degree of bite are marked by the number Plague mask (That doctors wear)
            -You knock it out
            -You kill it

      Humans
·      Will win the game if they can get to the cure and make it back.
-They need to get the cure back to their sick families.
-The player starts out healthy.
·      Dying from the plague
-Should there be a time limit?
-Should the number of Plague bites have a max?
·      Coming in contact with a another player
-Choose to fight for their processions?
-But lose something in the process
            -Duel with cards?
            -Duel with dice?
            -Trade or Fight?
·      Event of Death
-Becoming a Grim Reaper? No that would make the character OP (Over Power)
-Becoming a Angel of Death (Henchmen for the Grim Reaper)
            -Hunt down the others?

Angels of Death
·      In the event that your human character dies. You will get a chance to redeem your self. You would become a Death Angel and hunt down the other characters to join you in death.
·      You can win if you turn the last human into a angel.
·      Angels coming in contact with a humans
-Playing the cards of faith
-Rolling dice (Human players role only)
     -1-4 = Human players die and become Angels themselves
                 -5-8 = Human avoid it
                 -9-12 = Human kill the Angel (The power of Christ is on your side)

Items/Safe Spots
·      Health Stations
-Will be set up around the board
-Players must set out for a number of rounds in order to heal themselves
·      Weapons
-Will be set up around the board
-Instead of having one usage of life, weapons will have a number of lives.
-Players may only carry one weapon at a time.
-Players may not exchange one weapon for another once used.
·      Holy Water
-Will be set up around the board?
-May have to buy it
-Maybe only used once.
-Only to be used only on Death Angels
·      The Cure
-Only two cures located in the game.
-Players may only return to base once the have the cure.
-The cure can be stolen?
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The Dice
·      The White Dice
-Used to control the player
·      The Brown Dice
-Used to control the rats.
·      The Three Colored Dice
-Used to detriment the color of rat to control.
-Rolled with the Brown Dice.
·      The Black Dice
-Used to control The Grim Reaper.­­

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