Sunday, September 11, 2011

Oh No Zombies!

This is a deconstruction of the board game Oh No Zombies!


Goal of the Game
You are surrounded by zombies with 2-3 other survivors (players), It's every man for themselves. There are two goals in this game. As a human your goal is to retrieve batteries from only one of the four shacks in the game and make it back to the center of the board game without being beaten by a zombie to win the game. As a zombie your goal is to kill off the humans. The zombie who kills the last human wins.

Core Mechanic
The core mechanic of the game is the action to move on boxed spaces due to the results of a number rolled by a six-sided dice. 

Space of the Game
There are 98 movable spaces in the game. Arranged in a circle like pattern. The game is played on a 17x22 inch board.



Objects, Attributes, and States
There are 6 neutral zombies, 4 zombies that are counter parts to the 4 human, pieces if or when turned. There are 2 sets of dice. One set is just a white dice for the players to control their human or zombie self. 
The other set is made up of two dice. A black dice that players roll to control the green neutral zombies, and a dice that has three different shades of green to determined what kind a neutral zombie appoint players can control. Objects also contain weapons that are spread equally through out the game. Weapons consist of: a touch, a creaked bat, a shovel, and a shot gun. 
There is also a deck of cards the that will determined your fate if you happen to come across a zombie without a weapon. Once or if you defeat a zombie the weapon card will allow move a certain amount of spaces in order to gain some distance between you and the zombie.
The game can have two kinds of states spaces that are occupied and unoccupied. The occupied states can be filled with three kinds of pieces: Humans, Humans-turned Zombies, and Neutral Zombies.

Actions
The main action of this game is to move forward towards attaining the batteries and avoiding other zombies. Use weapons to aid you while you make your away back to home. 

Rules
Players role dice to determined movement for themselves and the zombies. The players who's turn it is roles the white dice for his/ hers movement, and the person to there right roles the black dice for the zombies movement. Players can only get weapons if they land exactly on them. The can use the weapon once only on a zombie and put it back on the board. If a zombie blocking your path and you roll a number that is higher then spaces in which the zombie is in then you can't move pass a zombie you must fight it. You can move back and fort but you can't move back to home until you have the batteries. 

Skill Players Learn
Players will develop strategies to maneuver around zombies and other opponents in the game.Players that take the extra time to avoid the neutral Zombies and obtain the batteries are most likely to win the game. Smart players will not just think of zombies as enemies but as allies as well. Players could use these zombies to an advantage. Payers can set up traps and inclosing the other players into spaces that prevent them form obtaining their goal. Most of the time players would spend off into separate corners of the board instead of sticking close to someone and following them. If you do find yourself following another player and being turned into a zombie you could the greater advantage into turning the player closest to you into a zombie.